Dwarven forge hall under the mountain
Axiosys GmbH · In development

Build deep.
Fight deeper.

Mawforged is a co-op survival game where dwarves carve a home under the mountain, automate the essentials, craft powerful gear, and push into the dark to reclaim what the Maw swallowed.

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The simple pitch

Dwarven mythology meets automation-lite survival.

We are going all in on what dwarves are known for: crafting, mining, machines, stubborn survival, and glorious bad decisions made far too deep underground.

Core blend

"A lighter, more approachable blend of survival, exploration, combat, crafting, and automation — built around dwarves doing dwarven things."

Factorio-inspired flowSatisfactory-style satisfactionLess conveyor headacheMore adventureMore combat
The gameplay loop

Dig. Forge. Automate. Endure.

01

Mine and recover

Break into the depths, gather rare materials, and bring resources back before the Maw breaks you.

02

Forge and expand

Craft weapons, armor, tools, structures, and machines that make your hold stronger.

03

Automate the basics

Create production chains that reduce grind without turning the whole game into spreadsheet warfare.

04

Defend the hold

Fight creatures, corrupted dwarves, and ancient horrors that do not appreciate your renovation plans.

Game pillars

Survival with a stronger identity.

Mawforged should feel focused: not another generic tree-punching survival game, but a dwarven hold-building fantasy with weight, machinery, danger, and myth.

Clan-based co-op

Players work as a dwarven crew, splitting roles across mining, crafting, combat, base building, scouting, and production.

Automation-lite

Machines help process resources and support the base, but the system stays readable and useful instead of becoming overwhelming.

Underground exploration

Every descent should feel risky. New biomes, ruins, creatures, minerals, and secrets wait below the safe halls.

Forging and progression

Gear progression is tied to the fantasy of smithing. Better tools and weapons come from mastering the mountain.

Base defense

Your hold is not just decoration. It is a living workshop, shelter, fortress, and target.

Dark dwarven myth

A world of old gates, broken clans, lost expeditions, corrupted kin, and the endless hunger of the Maw.

The world

The mountain remembers everything.

The Dwarves once dug too greedily into the Maw. What followed was not only war, but exile, mutation, betrayal, and silence. Now the clans return with iron, fire, machines, and very questionable confidence.

Ancient gates and lost holds

Players uncover what happened below instead of being handed every answer up front.

Dark, industrial, mythic

Stone cathedrals, brass machinery, ember-lit halls, and monsters in places no torch should reach.

The Maw pushes back

The deeper the clan goes, the more the world reacts with pressure, corruption, and violence.

Development focus

Build the playable fantasy first.

The website should make the game understandable fast: gather, forge, automate, explore, fight, expand. That is the investor-friendly core.

Phase 01

Prototype

Core movement, resource gathering, basic crafting, simple enemies, and first underground biome.

Phase 02

Vertical slice

One satisfying loop: mine, process, craft, defend, descend, return stronger.

Phase 03

Community

Steam presence, Discord growth, devlogs, team recruitment, and visual identity polish.

Phase 04

Funding

A clear pitch: dwarven co-op survival with automation-lite systems and a strong visual hook.

Careers

Help us build Mawforged.

Axiosys is looking for passionate founding contributors who want to build a focused, gritty co-op survival game with a strong dwarven identity. Current roles are revenue-share / equity-based while funding is being finalized.